It also means that the same strategies can be applied to the same encounters over and over, only needing to change occasionally due to terrain. This means you can often know if the battle is winnable before your units have even taken damage. The AI is predictable so if you watch it you can learn to predict every move it makes. In the lower ages you mainly need combat bonus to clear GE 4. If you have enough rogues and enough time to micro your units around then you can come far in GE even without combat bonus. The two most important factors for advancing in GE by fighting is rogues and time. If you do autobattle you should generally skip the champions turn first. Generally shouldn't autobattle if you can't afford to lose units. If yes can 1 trebuchet 7 rogues kill/hurt enough enemies before they reach my units? My logic for choosing unit in HMA was this: I would recommend stockpiling goods for a couple weeks of negotiating GE before you move to HMA. Since it's at the end of the tech tree, where you shouldn't go if you'll be camping a long time, you'll need to get them from GE first. The advantage of HMA is the power of the trebuchet. If it's only ~40% you have to reset some maps until you get favorable terrain or lucky with the damage. That said I don't recommend trying unless you have 60%+ combat bonus. Do you have enough rogues to keep fighting with 1 unit 7 rogues? If you do then 40% bonus can be enough to beat all of GE in HMA except one encounter without losing units.
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